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Crapshoot: The Quest for Glory fan-game so controversial it's banned from forums | PC Gamer - kincaidnorted

Crapshoot: The Quest for Glory fan-game so controversial IT's banned from forums

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From 2010 to 2014 Richard Cobbett wrote Crap shooting, a column about rolling the die to bring random obscure games back into the floaty. This hebdomad... with fans like these, who needs enemies?

Request for Resplendency is one of my ducky series of complete metre, a merge of classic escapade and RPG in a world full of dreadful puns, hidden secrets, and beautiful scene that extended from the first game's European forests to the bleak horrors of Transylvanian Mordavia. Quest for Glory 4 in particular is a chef-d'oeuvre; a game that not sole assumes you have the intelligence to simply drum roll with its Balto-Slavonic mount and rogues, but which which features one of my favourite villains/not quite villains ever. The whole series is available on GOG and Steam, and I urge you to delay it verboten with practically haste.

And then... and then there's Quest after Aura 4 1/2: Sol You Thought You Were A Hero,  a fan-made interquel that returns to the first halting to see what happened after you leftmost. It's long. It's hardened. And it's so controversial, at least one fan-forum has banned even mentioning it. Uh. Draft?

Comes a wedge from the East
Free the valet within the beast
Bring the child from impermissible the stria
Drive the curser from the land

To quickly set the scene, Quest for Glory 1: So You Want To Be A Hero is the chronicle of a fresh graduate from a heroism map course, attempting to make his name in the village of Spielburg. The Baron's son and daughter have both nonexistent in mysterious fate, evil witch Baba Yaga has stirred into the valley, and a small army of brigands and goblins is terrorising the already dangerous woodland. Into this you step with little more than dreams of heroism, the dissemble on your back, and the ability to communicatory your name with a flourish. IT's a fairly minor terror, simply you're only a rookie. So far.

Thither's a ton I could read about Pursue Glory 1, almost all of it positive, especially in its VGA remake. A couple of 'dead man walking' moments digression, it's a heavy adventure in a spectacularly rich world—not simply in offering multiple ways to puzzle out many another puzzles, but playing with the tools it gives you. Take the lockpick. Use IT on yourself. "Click" comes a message, as you with success blame your nose. Alternatively, if you're a conjuration user, you end up with a whole sack well-lined of spells that aren't just restricted to combat. They South Korean won't necessarily work to solve a specific stupefy, but at to the lowest degree you can try and embody told exactly why you failing. And ordinarily get a peculiar line or death content out of IT.

(It's a Sierra adventure. There's a lot of ways to die.)

The only genuinely unusual thing is the character choices. Paladin goes without saying, as does Charming User—a full-on Wizard needs to know more spells. Stealer on the other hand is a little strange, because you're encouraged to investment trust your quest by robbing innocent people and fencing their englut at the Thieves' Lodge. I'm just non sure you can call yourself a 'hero' when you raised your starting funds by breakage into an old lady's house and shovelling everything down your hero pants. But, hey. Necessarily of the many, right?

Different later games in the serial publication, there's non a lot of story to spoil in Go after Glory, so I'll just say what happens. It's important for what's to come, American Samoa Quest after Glory 4.5 is a direct sequel that returns to Spielburg specifically to construe what's changed since you left hand. I'll alone hit the most important bits though, leaving the details vague and economy as much cool stuff to find in general game as possible.

In short, having arrived in town and done a a few errands, you discover the Baron's Word has been morphed into a bear, and his daughter is presently brainwashed and in reality overlooking the brigands from their secret base. With courage and a handy Break up Potion, you touch on both of them to their patched selves and turn your attention to Baba Yaga, besting this far more powerful magic user and booting her and her chicken-footed hut prohibited of town. Everyone goes "Yay!", declares you Hero of Spielburg, and off you head to your next, Sir Thomas More epic adventure. That's almost it. Eastern Samoa I said, non much story.

Quest for Glory 4.5 kicks off later, with the Wedge attending the 10-year reunion for his... correspondence school naturally? I'm not sure if that's meant to be a joke, Beaver State just the creator having no idea what those words mean, never mind how to put them into a sentence. Hearing the event speaker describe his heroism as "a shoddy business of heroing that left that poverty-stricken valley worsened off than it was before" though, he slinks binding to finish what he started. Cue game! And trying not to think too hard around canon!

To give Go after Glory 4.5 some accredit, it tries surprisingly hard. The graphics are a horrible mish-grind of sources, with most of the backgrounds and characters stolen from other Sierra games, and the code is nuts, off-and-on, and barely held together with spit out and sellotape, but it sets out to be a proper QFG-style bet on. You get to choose a class, and each has unique shove to do. There's a combat interface that's about Eastern Samoa much fun as root canal surgery... but then, the underivative wasn't with child either. The creation is huge, and does in reality have proper puzzles to puzzle out. Information technology's an actual venture, not meet a joke gage, the likes of (sigh) "Pursue Orgy". In another lifespan, information technology might even make been brilliant. Sol what went wrong?

Oh, y'know. A few things. Here and there.

Arriving back in the vale of Spielburg, no longer cut off from the rest period of the world, the Hero is at once greeted by the former Baronet, now full-fat Baron Barnard von Spielburg.

"We are no more in need of your services," he sneers, beautiful true to character. "Unlike my father, I keister look of the valley myself. If I see you more or less once again, you will be arrested."

Well, with his voice expression "nary", but his eyes saying "no more, really", ne'er mind. Quieten, the town of Spielburg is just down pat the road, and information technology would seem a shame not to yell in and overtake some old friends before heading off to leave this dead saved valley Eastern Samoa salvageable as it so obviously is.

Ab initio coup d'oeil, things seem to be OK. Sure, the once homely but prosperous Hero of Alexandria's Narration Lodge is in real time the "Legitimate Businessman's Social Club", but Zara's Magic Patronise is much as it used to exist, and the Adventurer's Gild is positively bustling. It even has Robin Hood from Conquests of the Longbow Eastern Samoa its new resident hero, Sir Richard—and he must embody in use, since another variant of Robin Hood from Conquests of the Longbow is sitting outside the town selling trinkets, as if the writer of this game didn't undergo galore portraits to draw from. Very much like it at least. Really, what's the job here?

Yeah. Couch simply, Quest after Halo 4 1/2 is a very humourous game. In the sense that in ancient medicine, the four humors were thoughtful to be blood, dishonorable and yellow bile, and sluggishness.

Merely ne'er mind. A hero can be a torpedo in the darkest of situations, so a merely dumb one should be no trouble. Like whatever Go after Glory unfit, you starting time by solving a fewer small problems to find away what the real problem is, kit up and deal with it A it deserves. Therein cause, the problems are misogyny, homophobia, toilet humour, and bugs, and the solution is to uninstall the game.

As a Magic User though, the best way to start is to break it. There's an encounter in the woods, slightly inevitably involving the cast of Conquests of the Longbow, that you can access far at the start. By talking to them for a some minutes, you get a gratuitous import called "Leprechaun's Gold" that creates fake money. It doesn't work in the Magic Shop Oregon bank, but otherwise—thriftiness broken!

Planetary round, there's a distinct lack of major problems to sort out. Going up to the palace gets you thrown into the dungeon from King's Quest 5 for No apparent reason, but everyone in the town is pretty friendly. The biggest problem in the Adventurer's Guild is that one of the members wants to air out his member past decorous a naturist, and even the Definitely Not Mafia Goons in the Legitimate Businessman's Multiethnic Club are reasonably amiable. They almost certainly didn't even kill the former Sheriff, because they say they didn't, and why would they lie around something so serious?

So obviously, the first thing to do is stress to get a date. There are two options—a barmaid in Prairie wolf Ugly who wants you to pick a fight with the Cosa Nostr by rescuing a slaughter from the jail, and a backward centaur apple seller whose business is troubled subsequently the destruction of her Church Father, and who urgently needs a strong hero to hoe her dame garden. What? There is absolutely nil sexual about that at—

Having quite literally made the animate being with two backs, in a scene that liable took at any rate four months of hardcore search to bring around life, and with no obvious leads on the Maffia sub-plot beyond the fact that mooks currently outnumber the rest of the population by about three-to-one and the Magnate seems quite happy to attend the butcher in their place, it's time to head out and see what else is going on.

Not much is going on. An ice rink giant, Brauggi, returns from the first game to offer a similar challenge as last prison term—barter or fight. The only difference is that whereas the foremost game he needed food, this time he wishes to "Race to free thee of homosexual garments," which makes even less sense than about of the typo-ridden dialogue in this plot. "Though twas a natural endowment from a relative, Yon that from whence came they baggy, fruity pants," He continues. "And Fruitiness of pants has overshadowed, With flaming leather mini-robe. Many a foe excite in slander, With flames such as Deoxyephedrine Homosexual."

Angelical grief. Abruptly I spirit homesick for The Eye of Argon.

Swapping clothes for a conjuration ring—specifically, The Ring That Commands Water from Conquests of the Longbow, though in this game it works on ice—header out reveals a some more familiar, mostly unemployed faces, and a load more the source manifestly put in because he had sprites for them. The closest any of them go to a real joke is that an ogre you beat up in the first halting has called a lawyer, World Health Organization demands 200 gold to not press charges. He accepts Leprechaun Gold. Stylish quest, bro.

Anyway, next comes peerless of the quests that most displeased fans—a second encounter with a dryad, World Health Organization well-tried your devotion to nature in the original stake and now wants you to prove yourself again... by murdering some foul hippies and stealing their filthy bong. Heroic, no?

Quest for Conservatism continues with the discovery that the octogenarian Brigand fort is now a redneck-themed legal profession and grillroom and and washing for approximately intellect, which you can single get into by eating away a Confederate signal flag for a ness.

Needless to say, it has atomic number 102 telling to anything some, unless you want to flirt the crashiest poker back ever added to a game, bring through the hilarity of... whatever the laugh is. I worn-out some time examining it carefully, and came to the ending that it's laughable because a redneck legal community ISN't the kind of thing you'd expect to figure in a fancy realm. That fact alone makes IT humourous because this is how comedy works. Picture a bowling eg in a icebox. Whiz!

With the game more than uncomplete over and even so No idea of just what the hell the point of IT is, IT's time to head out of the familiar Quest for Glory soil and down the pass that was closed off in the beginning game (played present by random screens from King's Quest 5, though the style roughly fits Quest for Glory 1) in search of answers outer the valley.

Spoiler: There aren't any, unless you count stumbling on the reason I think we can assume is the main reason this fan-gamey was made in the initiative place.

Cue a spectacularly United Nations-sexy duologue mini-game where you bewilder to give orders to nonpareil of two sex workders, pictures to be sure pinched from some random site. "You tell me what you want me to execute, and I do it, okey?" says either "Reddish" operating room "Betty" (the most sexy of whol the names!), with options including things the like "Take Off Dress" and "Feel Breasts", but oddly not "Discuss Aristotle", "Deliberate the sociopolitical implications of the sex diligence in the context of a feudalistic society based on an inherently patriarchal system offering little in the room of social mobility," Beaver State "Poop on this glass table."

"Comes a hero from the East" indeed...

Other than being the reason this lame was ready-made, this is a fairly pointless location—in functional terms, offering nothing but an advert for male ballerinas that you give to a literal large fairy. You see the joke there? In a vague attempt to Libra the Balance that with something slightly less slow, it's Worth noting that information technology's around now that you also bump into a would-be evil overlord typecast who is fairly generic equally a character, but is leastways vaguely unusual. An user-friendly retch, for certain, but credit where IT's due and all that.

Returning to town, the plot of the game finally gets started when the lovely Bella appears to warn that the gangsters are... wait, who's Bella? (checks) OH. A girl who appeared in the Legalize Businessmen's Mixer Club, but whom you never had so much as a conversation with. This guarantees that you're really, really deplorable when she immediately turns up dead. Oh, Bella. We hardly knew ye. No, really.

Luckily, you handily have a potion capable of resurrecting the dead from helping someone else out, with the only side-burden being that it turns her evil. Helpfully evil though, telling you where to find evidence that the Baron is working with the Mafia. More evidence than the word "Duuuuuuh...." at to the lowest degree, particularly as she adds that everyone is already well reminiscent of this fact. A quickly bit of percolation later though and you leastwise wealthy person dry evidence, and it's clip to bring justice over again, to march adequate the palace gates, demand an audience, assert the Mogul renounce his dastardly ways, and—

Escaping from the dungeon from King's Seeking 5 with the service of some furred critters, it's the work of a quick jaunt to the Baron's chambers to find some hard evidence against him. For some reason he writes down all of his satanic plans in his journal, and signs each entry just to make dead surely everyone knows it was him confessing to having kidnapped his baby Elsa and locked her far away in some ice caves and then that atomic number 2 gets to... uh... run the valley, like he would anyway, because that's kind of how patriarchal feudalism works, even if Elsa is infinitely more capable than her arrogant shit of a brother.

At any rate, normally she's infinitely more capable. This beingness Bay For Aureole 4.5, IT acknowledges the fact that she's a former brigand drawing card and terror of the valley, simply still has her decide that the optimal way of pickings back her father's castle is... hiding until the Hero sorts everything out on her behalf.

Yeah. This is not Elsa.

The plot continues to "whatever" its fashio towards the coming with one of the dumbest scenes ever. The King's enforcer, Nobleman Richard, appears to trap the hero on the other side of a right ravine away removing the lasso he put-upon to cross it. "I rich person your rope!" he chortles. "You have two options at this point. One, you rear freeze to end over there... or two you can freeze to end! Hahahaha!"

At this taper, you'd think it'd be metre to go game raid the castle, layover the Baron, kick some arse and all that. This being Quest for Glory 4.5 though, you first birth to go on a long sea voyage to recover an amulet you have no way of knowing you need and won't even be mentioned until you find it.

Grrr.

Silence, to give information technology credit, at least the last few scenes of Pursue Resplendency 4.5 harbour't been too bad. It's unsuccessful drama with things like Bella's death and spiritual rebirth, and is make to move the plot of ground along by letting you clear out the mafia by viewing the right individual in townspeople the evidence that volition get them beaten and kicked out of town. You could even say that things are in the end upcoming put together in some form of 'quest'.

Yes. From humble beginnings doing already out-of-date Prairie wolf Ugly jokes, information technology's equally if the game has actually grown and matured before of our eyes, developing into something that—while unquestionably insane, flawed and poorly written—could totally be seen as a strait-laced, reputable winnow-game instead of—

Escaping the dreaded Homosexual Pirates (no relation to the Arse Bandits, and yes, I apologise), you get to return to Spielburg with the talisman, which lets you open awake a secret passageway into the castle for the final count with the Baron. Information technology starts... poorly. Apparently he's well aware of that secret passage, and has been waiting there for the finish some days in the hope that you'll use IT.

"Well, this is it for you, brave hero," he sneers. "Now, the question is, should I give you a agile death? Or make it last for whol to enjoy. Set you have anything that might tempt me to kill you quickly?"

Well... you are carrying a seductive looking treasure map...

Badoom-tssh. With Barnard now officially out of the fashio, Elsa finally gets off her tail end and shows up to help, having massed the entire game's population to... stand outside and act up nothing. "You served my father, and earned yourself the title of Hero of Spielburg," she announces. "And again you induce helped my family, but this clip you served Maine. And for that I bestow upon you the title of my friend."

Bit of a attaint that doesn't really apply as of Quest for Glory 5, really.

So, that's Quest for Aura 4 1/2, one of the most controversial, detested fan-games ever. Is it really as tough as multitude say it is; an adventure whose mere existence is a blight on the world?

Honestly... no.

It's not a good game. Puzzles are poorly explained, most of the halt is vague, IT's incredibly buggy, and the artwork non plainly stolen from other Sierra adventures are ugly beyond words. Concurrently though, IT actually does feel like a Quest for Glory. Information technology English hawthorn non clench a candle to the actual series, but that shouldn't be a surprise for a one-woman fan contrive. For what it is, and the crude version of Adventure Game Studio it was built with, it really gets reasonably close, from bothering with the different classes (to at the least many extent, like giving the Thief places to violate into and the Fighter a wedge-quest involving a hit victim that but He is probably to be healthy to handle) to implementing the magic system and QFG1 combat engine. Information technology Crataegus laevigata be a technical mess, but it's more successful than you'd cogitate.

Regrettably, everything IT does advisable is stabbed right through the face by the fearful, dreadful temper. It's non just that it does sexual urge, gay, toilet and new vaguely-controversial-but-mostly-just-sad jokes, but that it does them thus spectacularly poorly. Individual scenes like the gratuitous sex bits or the Coyote Ugly joke absolutely overshadow and destroy any goodwill towards the of import halting, and aren't helped by the general position. Far besides much of IT is stand for-spirited or just plain insulting, with the hero ending up a con-artist murderer rather than a torpedo in a game that doesn't play things loose enough for laughs.

The thing is that the basic idea—reverting to Spielburg to find the job not hitherto done—isn't a frightful one. At multiplication, it almost feels like the author regretted doing it American Samoa a parody and kept wiggling towards scarcely doing a plain fan-sequel. That would have been worth seeing, and so much more warmly remembered steady if IT was still technically broken and damaged with basic adventure design mistakes.

As for the originals, as said, I extremely urge them. The third is a little of a filler game, the fifth stumbles with its 3D world and more arcade trend action, but complete of them have their charms—and it's worth playing fair-minded to enjoy the absolutely wonderful Quest For Glory 4: Shadows of Darkness. Play them in order, and you can even take the same character through the whole series—exportation and importing your character for each fresh adventure. Rarely give RPGs had such warmness to them, much character, aroun many hidden things to discover even days later. It's a serial that oddly never got the fame of umteen of Sierra's classic franchises, but was absolutely one of the best.

This single though? Yeah. Skip this unity. Even if it's not as painful as people say.

Source: https://www.pcgamer.com/saturday-crapshoot-quest-for-glory-4-12/

Posted by: kincaidnorted.blogspot.com

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