How To Repair Stealth Armor Tale Of Two Wastelands
This page lists bugs in Mothership Zeta. | |
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Multiple platforms
- PC Playstation 3 Near the end of the first cutscene, the aliens may freeze, leaving the role player stuck, unable to move or progress. One way to set this is to reload a previous save. Restarting the device and/or game may also be required. It is also possible to use Dogmeat to find the Conflicting Equalizer and ammo almost the UFO. Later on receiving the special items, store all items in the player graphic symbol'due south inventory to avert the bug, and but take the Alien Blaster and ammo. Return to the UFO and information technology should work now. Notation that Dogmeat is able to find up to 120 alien ammo, which may have multiple searches.
- Reloading a save prior to the abduction scene may cause your grapheme'south left arm to turn blue.
- On PS3, it has been reported that at the point where the cutscene ordinarily freezes, everything volition freeze except for the alien furthest from the player. This conflicting volition continue to motion while the rest of the screen, including the other 2 aliens, are frozen in place.
- You can enable player controls using control enableplayercontrols.
- If Somah or Paulson are missing, they can be recovered using multiple console commands: prid xxyyyyyy" (the grapheme'due south reference iD), disable, and enable.
- If Emerge is also missing, then you can recover her by disabling the cells' force fields normally, and and so using these console commands: prid xx000987 and move to player.
- PC Playstation 3 Xbox 360 If you save the Cryo lab's generator for final, you might not be able to use the teleporter. This volition become you locked in the lab where you must freeze the aliens and Elliott's team, with no fashion back to Sally! Killing Elliott or restarting the game may fix the problem. Another affair you may be able to do, and has a very high chance of working is, turning on the pip-male child light.
- PC Playstation 3 Xbox 360 If you open up a container from its side while your dorsum is against an immovable object, yous may be pushed into the object or wall and become stuck fifty-fifty when the container is closed. Merely console command tcl (PC merely) or reloading a save (PS3/Xbox 360) will fix this.
- PC Playstation 3 Xbox 360 If you ask Sally, "Are there any absurd secrets on the transport?" (her Child at Heart pick) then interrupt her as she climbs into the vent (near the closed door she opens to show you her stash), she will reset and run back to the engine cadre, leaving the room locked permanently.
- PC Playstation 3 Xbox 360 The world map in the Pip-Male child 3000 sometimes incorrectly displays that you may be in any random indoor expanse, such as Megaton, the Citadel, Shalebridge or Tenpenny Tower, due to the world map's handling of location tags. "Orbiting World" cannot explain this, as the view of Globe from the ship never changes.
- PC Playstation 3 Xbox 360 When you loot a fallen guardian drone, its drone cannon volition not show the correct item image.
- PC Playstation 3 Xbox 360 When the Full general Chase's overcoat in the garbage disposal area is taken and worn, it will use the wrong model and announced equally a ready of winterized gainsay armor. If the Operation: Anchorage DLC is not installed, the wear may apply no texture or the wrong textures.
- The accompanying holotape is too glitched; it does nothing when yous attempt to listen to it.
- PC Playstation 3 Xbox 360 There are 3 corpses in the Cryo Lab that are supposed to be frozen solid. Grabbing a corpse will crusade information technology to go limp, notwithstanding.
- PC Playstation 3 Xbox 360 There take been times when looking downwards at the Globe just after the Infinite walk, Earth's image will simply become black.
- PC Playstation three Xbox 360 When using the drone cannon in V.A.T.S., the shots are fired straight even though the projectiles have weight, making them fall to the ground commonly before coming near the target.
- PC Playstation 3 Xbox 360 If you notwithstanding have allied drones following y'all from Robot assembly when you lot enter the Space walk, they may reappear later the Space Walk on the other side of the door. They volition constantly try to open the door, trying to get back to your side, causing a message that says "Room Must Be Pressurized" to pop upwards every few seconds (or more frequently). It will continue until y'all go far to the button to compress the chamber and the room becomes pressurized.
- PC Playstation 3 Xbox 360 When shooting whatsoever chair, blood will come out.
- PC Xbox 360 Sometimes, turning off a strength field will only turn it invisible. This is fixed past reloading your game (information technology's possible to salvage then reload).
- Playstation 3 Xbox 360 After defeating the first aliens in the cell at the get-go, Somah may continue fighting you to the death. Saving and reloading fixes this.
- PC Xbox 360 Subsequently the main quest, some respawning aliens can go allied with you.
- PC Xbox 360 Upon inbound the Weapons Lab, it is possible that weapons volition behave very abnormally. Weapons may fire on their own, rates of burn may change, or weapons may fail to produce projectiles. Reloading a relieve will non set the bug; one must restart the game.
- PC Playstation 3 Xbox 360 After completing Mothership Zeta, or after reloading a save during the abduction cutscene, your graphic symbol may exist bathed in a red or bluish glow. This may be a result of a teleporter lighting effect continuing afterwards you have teleported. Restarting the game seems to set up the problem, as does existence set on fire or unequipping your armor.
- PC Playstation 3 Xbox 360 If you started Y'all Gotta Shoot 'Em in the Head after obtaining the winterized T-51b power armor, but before starting Mothership Zeta, then retrieving the armor later on escaping your cell may automatically complete the quest. Information technology should exist noted that the bug stems from the armor itself—non the DLC.
PC
- PC Firing the expiry ray at The Bridge on full blast may cause the game to get grayscale.
- PC At that place are two invisible turrets (perhaps more) in the Living quarters section. Though they exercise non attack, when you come up within range your 'Subconscious' status volition change to 'Detected'. They can be destroyed through conventional fire or explosives if one pinpoints their location.
- PC When receiving the objective to disable the Death ray, if you go into the Weapons lab, take hold of the Destabilizer, and test it on the brahmin, then the quest may complete itself. Sometimes not fifty-fifty this is required, and the quest will just randomly be marked as complete.
- PC During the This Milky way Ain't Large Enough... quest, after activating the Engineering science core teleporter to bring Emerge and any of the other surviving not-player characters up, and later being given the objective to "Disable the Death Ray" and/or "Make Your Mode to the Bridge", these objectives may auto consummate, moving you to the objective "Defeat the Conflicting Helm" without whatever interaction by the player. At that place does not appear to be a specific trigger for this happening and it may happen at any time without any notification given to the player that these objectives accept been completed. This results in being unable to complete "Disable the Death Ray" quest and prevents you from entering the Living quarters area. Changing the active quest is a possible gear up. Saving the game with the problematic objectives even so incomplete on a frequent basis, and reloading your game if they auto complete without the players interaction does work besides, but is very tiresome. Once these ii objectives take been properly completed by the player, there does not appear to be whatsoever ill effects to whatever of the other objectives in this quest. Hopefully this problem will be addressed in a future patch. It may as well be possible to employ console control "movetoqt" to move the player to electric current quest target, although information technology is unknown if this has whatever other side effects.
- PC After the Space walk in the "This Galaxy Isn't Large Plenty…" quest: If the teleporter back to the Engine room cannot exist activated, use the following console control: setstage xx000804 10 where "20" is an addition specific ID. This command will advance the quest to the side by side stage and activate the teleporter.
- PC When yous go the Bridge to defeat the alien captain in the final mission, after Emerge comes through the teleporter and opens the first door, all not-actor characters (including Sally) may immediately return back through the teleporter and all stand at the door downstairs which is inaccessible, which means you cannot continue whatsoever farther through the mission every bit you lot demand Sally to open all the doors. To fix this, effort talking to all of the non-player characters while Sally is away opening the first door. Then when the door is open up, push Sally to the cease of the doorway and she'll make her style to the second door instead of turning around and running away.
- Sometimes all the company may become stuck or run into the wall at the correct of the second door if Emerge opened the first one.
- In some cases, Sally won't open even the first door when you turn the teleporter on. All non-histrion characters including her volition immediately teleport dorsum to the engine cadre and run to inaccessible door. If that happens merely hit the tilde key to open the console, click on the door to testify the door code, write disable and hit enter. Practice the same for the next door.
- If the in a higher place options don't work, use the tcl command to get through the door and finish the DLC.
- PC The game may randomly crash whenever you equip the Drone cannon.
- PC If you lot accept RL-three every bit a companion, when yous leave Zeta he will be virtually the crash site. If you get into the building at Greener Pastures disposal site nearby, he will clone himself. If you tell him to await, one of the ii will get hostile and assault the other.
- PC After the quest Among the Stars Emerge will open the commencement door, just for the second door she will go on the contrary side of the door where vent is absent and just stand there after a while assuming the door is opened.
- PC When you destroy the plasma shields you tin take the plasma stuff that is there for a lilliputian but if you do it will freeze and crash the game.
- PC If, somehow, Individual Beckett and Sergeant Daniels make it alive in through the Cryo lab and Cryo storage and follow you back to the Engineering core, they will attack Somah.
- PC Some mods accept tried to permit you back to previous cells of the Zeta space ship once the quest is finished, but none accept been reported to fully get yous dorsum without suffering crashes, bugs, and/or other bug.
- PC When you lot defeat the alien captain and move into the infinite transport fight sequence, the Death ray may never become available. Reloading may fix this.
- PC The door leading to the Bridge might go inaccessible if y'all enter the Waste Disposal area when you are supposed to go to the Bridge instead. This is easily fixed past using tcl to walk through the door, or clicking on the door in the console and disabling it.
Xbox 360
Xbox 360 Sometimes, when going through the barracks, Toshiro kago will appear as a hostile in the back room with a teleporter and multiple dead aliens. When interacting with him, you lot can talk to him once, and so he will sit downwardly, and it will country "Grapheme is fleeing" instead of Toshiro shushing y'all.
Playstation 3 Xbox 360 When standing on the Bridge trying to shoot the other alien ship the character may randomly explode after a couple of seconds.
- Xbox 360 A number of problems, including texture bugs and crashes, may upshot from cache problems and can be fixed by clearing the cache. Occasionally, these bugs may besides correct themselves over time.
- Enshroud bug may cause the game to freeze when teleporting from the Bridge to the Applied science Core.
- Cache issues may cause the game to freeze when teleporting from the Uppercase Wasteland to the Bridge while over-encumbered.
- Cache issues may occasionally cause some characters' foreheads to become invisible after accessing the Bridge. The glitch seems to affect Elliott and Somah more than than other characters.
- Portions of the Earth's surface may become invisible subsequently destroying the attacking alien ship. Clearing the cache seems to prepare this.
- Xbox 360 Certain teleporters may cease working. Reloading a previous save, creating a new salvage and reloading that, or restarting the game may fix the problem.
- Xbox 360 Crashes have been reported when inbound certain areas afterwards completing Mothership Zeta.
- Crashes accept been noted when attempting to enter the Museum of History, or Underworld beyond information technology.
- Crashes take been noted when i fast travels to Rivet Metropolis subsequently completing Mothership Zeta, and then attempts to exit.
- Crashes take been noted when attempting to enter Tenpenny Belfry.
- Crashes have been noted when trying to fast travel to whatsoever location later on returning to the Wasteland.
- Xbox 360 Conflicts with other quests' scripting have been reported.
- If, prior to starting Mothership Zeta, you completed Tranquility Lane by activating the Failsafe terminal, and then multiple Chinese soldiers may appear in the Cryo Lab if Elliott is with yous.
- Attempting to enter the Span after completing the unmarked quest Election Twenty-four hours may cause the game to freeze.
- If y'all have not withal completed Who Dares Wins upon entering Mothership Zeta, the game may alert yous that you've discovered the presidential metro location. The "Who Dares Wins" quest now has "enter the presidential metro" marked as completed.
- After completing Mothership Zeta, if yous take not already triggered the events at Andale, when you go far at that place, the residents may all be standing around the shed, and upon budgeted them they will confront you about why you lot were poking around in the shed, regardless of the fact that you had just arrived.
- Xbox 360 Sometimes after completing the Space Walk, a guardian drone can be found on the teleporter you arrived in.
- Xbox 360 Sometimes later completing the Space Walk, the teleporter normally used by Emerge, Elliott, Paulson, and Somah will be on before the button is pressed. This prevents your allies from appearing when pressing the button, locking y'all out of the Space Walk, the teleporter, and the following room. Restarting your console volition fix this.
- Xbox 360 If your teleporters have all frozen (normally starts at the Death Ray hub teleporter) and reloading and restarting won't fix this. You demand to delete your latest saved games, from the surface area the glitch started, one by one until they work again. Information technology may besides piece of work to go out the Biological research expanse, save your game, render to the 360 dashboard, and beginning the game up again. Return to the teleporters and repeat equally necessary. It may also work to salvage your game next to the teleporter you wish to enter and so restart your console. You may then be able to enter the teleporter.
- Xbox 360 If you target enemies as they are waking up from hibernation (continuing inside the cryo-pod but targetable) in 5.A.T.S, you may become trapped in V.A.T.Southward and accept to reload your save.
- Xbox 360 When destroying the generators, if the player enters the Engine Room and kills all the enemies there before destroying the concluding generator, the game will non register the deaths of the aliens. The red cursors volition appear, footsteps could be heard, and the player will also be attacked even though the alien corpses are clearly visible. The but manner to fix this is by going around and shooting all the corpses of the already-dead aliens.
- Xbox 360 If you set on Toshiro Kago and he becomes hostile, Elliott may run away and disappear from the game.
- Xbox 360 When you fight through the Waste Disposal area and get to the stop, the teleporter matrix may not piece of work. This stops you from completing the DLC unless you reload a previous salvage and so avoid Waste Disposal.
- Xbox 360 Toshiro Kago may simply pick up a combat knife somewhere to use instead of his Samurai's sword.
- Xbox 360 In the Experimental weapons area, in that location is a bedroom where radscorpions and raiders spawn in a room below for you to test your weapons on. Occasionally, albino radscorpions may start spawning constantly (around 20 were noted) and volition stand effectually trying to find a way to assail you. The Xenotech Expert perk may as well exist awarded fifty-fifty if you didn't set on whatever of the targets.
- Xbox 360 Sometimes, when the player picks up the Drone cannon Ex-B (correctly labeled on the floor), it will turn into a regular drone cannon.
- In this case the Ex-B can ofttimes be constitute on the "corpses" of the destroyed bots, the Ex-B stays fastened and falsely named regular drone cannons driblet to the floor.
- Xbox 360 After you blow upwardly the controls on the wall in the Robot assembly room, you can actually walk through the drinking glass correct beside the wall and be in the assembly line. Aught except the glass around it is solid.
- Xbox 360 If you dice or change the difficulty immediately after using the first healing arch in that location is a possibility that farther healing arches will not be usable, either to heal or modify (although the options practise announced, choosing to activate an arch does zip).
- Exiting the game and restarting tin can gear up this problems.
- Xbox 360 If the histrion completes "This Galaxy Ain't Big Enough..." quest, heads back to the Upper-case letter Wasteland, and so returns to the Mothership, Paulson will still be there, only the non-role player characters will tell you that he left the ship.
- Xbox 360 Relieve games may become unloadable (crashing on the loading slides) afterwards saving on the ship. Pre-abduction saves appear to be unaffected.
- Set up (does not work all the time): restart the main quest in Mothership Zeta, relieve, then load the original unloadable file.
- Xbox 360 Sometimes while fighting an alien, information technology will just disappear and may reappear correct behind y'all or somewhere else nearby.
- Xbox 360 While in the Cryo chambers with Elliott'south fallen unit, if yous run in to the dorsum room and unfreeze the 2 living members before Elliott enters the room and begins dialogue, the doors can lock, permanently preventing any kind of exit.
- Xbox 360 When, after completing the "Amidst the Stars" quest, you lot meet upward with Sally and Somah, the hologram of the alien might not appear. This breaks the scripted upshot: the door will not unlock, and all y'all can do is stand there and stare at the Earth through the window in the ship. Keeping Elliott alive may forestall this issues.
- Xbox 360 If you lot freeze yourself using certain machines in the Cryo Lab, relieve while frozen, and and then load that save, yous may never thaw. The save won't exist usable.
- Xbox 360 Teleporting out of the Cryo Lab earlier the generator explodes may prevent the game from recognizing the explosion... but may as well forestall you from ever re-inbound the Cryo Lab to endeavor destroying the generator again. Reloading a previous salve is the simply fix.
- Xbox 360 In the Cryo lab, if you freeze Elliott, you will be able to pickpocket him when he is on the floor without negative Karma.
- Xbox 360 Afterwards the Space Walk, Somah may not teleport to the Ascertainment deck with the others. If you teleport back to the Engineering Core, she volition still talk about the Death ray and requite you the quest to destroy it. Then if you teleport back, she follows.
- Xbox 360 After falling from the elevator in the Maintenance Level, jumping upwards the bit pile to the character'southward rear may result in existence trapped and requiring a reload.
- Xbox 360 Completing the Space Walk may break whatever Chinese stealth armor in your inventory.
- Xbox 360 Afterwards a sure point in Mothership Zeta, you might not be able to utilise the health generators.
- Xbox 360 Later using the teleporter to admission the ship'south bridge, upon walking forward your character falls through the ship. Afterwards reloading the relieve you are unable to walk frontward and your shots will stay in mid-air. If the rounds are explosive, they will NOT explode.
- Xbox 360 Trying to acquire the 2nd drone cannon Ex-B may cause the game to crash when trying to pick information technology up.
- Xbox 360 Each time Somah and Elliott Tercorien needed to utilise a teleporter (to escape the Cryo storage area for Tercorien and to get down from the second flooring to the first floor in the Robot assembly department for Somah), they would freeze on or well-nigh the teleporter and would not follow. The dialogue box would not open upwardly to ask them to continue to follow. In each instance information technology was necessary to return to a prior save and showtime over. Eventually the bug will terminate occurring and the non-actor characters would help every bit intended.
- While working on destroying the mothership power generators in the 3 sections needed for the quest "Amidst the Stars", the Paulson grapheme died while in the hangar, then bug is untested on him.
- Xbox 360 After getting to the Observation deck with Sally, Paulson, Elliott and Somah, ALL of the characters may but stand up at that place and do nothing, halting the progress through the Mothership.
- Xbox 360 After getting the Xenotech Expert perk and moving on to the Experimentation lab, your character will simply disappear in 3rd person manner.
- This tin can be fixed past restarting the Xbox.
- Xbox 360 If you have a follower before beginning Mothership Zeta, tell them to expect at your house (Megaton or Tenpenny Tower). Then, when you complete "This Galaxy Ain't Big Enough…" and upon return to the Wasteland, your follower will come running at you lot and brainstorm following. Because of this, the game thinks you have no follower and it volition be possible to rent some other follower. (if you take taken in Dogmeat as a follower and he is either following you lot, waiting somewhere, or at Vault 101, you volition have to kill him in order for this glitch to work).
- Xbox 360 At the teleporter leading from Biological enquiry to the Death ray hub, when all of your teammates are standing idly past, waiting for y'all to enter ahead of them, if you attack Elliott with sufficient damage to the legs (possibly and then that his at present "fleeing" condition would realize that it cannot outrun you, and thus cull the next best option) he will escape from you into the teleporter which leads to the Expiry ray hub. However, once y'all laissez passer through the device, he does not appear on the other side, as per the flow of the story.
- Xbox 360 It is possible that after downloading Mothership Zeta that the previous installation such as The Pitt and Functioning: Anchorage will become inactive with weapons and armor from them missing. Not fixed past restarting game or by loading previous save. (Might exist fixable past deleting all the FO3 DLCs and reinstalling them after immigration the cache and re-patching.)
- Xbox 360 It is possible that after the installation of Mothership Zeta that your graphic symbol volition no longer have the ability to gain experience and that previous saves will get corrupt with the same glitch.
- Xbox 360 Afterward yous equip one of the Alien atomizers there is a very modest gamble that you won't be able to drop it or change weapon (the Pip-Boy will yet show as if you had two guns equipped at the same fourth dimension.) If you will equip another weapon it'll testify that you accept no ammunition for it. Changing back to the Atomizer will render it invisible in your paw. In society to get rid of the glitching Atomizer you must put everything you have in the container and then just option everything but the Atomizer up. The patch seems to ready this bug.
- Xbox 360 After defeating the enemy ship, it is possible for Elliott Tercorien to become frozen in one place, whatever attempt to converse with him but creates a black box where text should announced. After a few minutes, he should unfreeze and act equally normal.
- Sometimes after freezing he will occasionally motility so re-freeze in his new position, and yous will still be unable to converse with him.
- Xbox 360 If you had followers in your control when you were beamed up into the ship, y'all may receive a message in the middle of the Mothership Zeta quests stating that they have died, even if it is a follower as tough as the Broken Steel-enhanced Fawkes, whose health is extremely loftier. To fix this, you must revert to earlier you were beamed up into the ship, and make sure that all your followers are fired and get back to their respective "home zones" safely. And then you may begin the quest.
- Xbox 360 Sometimes when Sally will spawn out of her holding cell, you lot can simply sew to her and talk, skipping the Get-go Module. Nevertheless if this happens, and you lot skip the Module, Somah might stay virtually the Module and won't follow the role player for the remainder of the add together-on.
- Xbox 360 Sometimes in that location may exist invisible walls and you will simply be unable to move anywhere. Usually occurs randomly in the game.
PS3
The Number 1 thing to do to stop glitches in this (and all parts) of Fallout 3 is simple: Turn OFF AUTOSAVES. Immediately doing this, the game stabilizes and makes a lot more content playable the first time. Only call up to save yourself more often.
- Playstation 3 When older save is loaded you lot start off looking between the players legs. This is fixed simply by moving. This can happen if yous are carrying or using weapons and armor from any other DLC. And so before starting the Mothership Zeta make sure you are non conveying weapons and armor from the other DLCs.
- Playstation 3 When returning to the Wasteland, your followers may be at the beacon waiting for you even if they were asked to wait at your house. Every bit there are often sentry bots and albino radscorpions around, make sure they are well armed and armored before you leave for MZ.
- Playstation 3 During the "This Galaxy isn't Large Enough…" mission, on the Observation deck en route to the Bridge: Sally volition just stand on the glass floor which overlooks the World, and won't open up the door. This makes it incommunicable to advance any further. Some users take reported fixing this issue by loading an before salvage. May take several times. Leaving and re-inbound the area may also work.
- Playstation 3 During "The Quest for the Stars", Somah may go up to the top level and stay there. This causes the game not to continue afterwards during "This Milky way Ain't Big Enough…". Reloading an earlier relieve seems to fix this, as Somah will come through the teleporter in "This Milky way Ain't Big Plenty…" anyway.
- Playstation iii When standing on the Bridge trying to shoot the other alien transport the graphic symbol may randomly explode later on a couple of seconds.
- Playstation 3 Sometimes, usually when you lot advance to level 20, the skill point assignment and perk screens will non appear. Inbound the next area seems to fix the trouble, although this may crusade you to skip a level. It is advisable that you lot relieve before inbound the side by side surface area.
- Playstation iii After killing the first aliens in the Holding cells Somah will not come with you. Instead she will stay in the cell and repeat her speech communication from before the program. Reloading a previous salve file seems to fix this.
- Playstation 3 Whatsoever teleporter may stop working, trapping the PC in sure parts of the ship or rejecting them access to other.
- Playstation 3 When offset entering the Steamworks area, Sally volition offer to assist in killing the aliens alee. If you lot offer her a grenade, and then go back to the Holding Cells, then return to the Steamworks expanse, Sally volition be frozen against the vent, telling you to exist serenity. Your grenade volition be gone, and you lot must kill the aliens yourself. Everything will return to normal afterwards.
- Playstation 3 When Emerge goes through some of her holes to open up any of the doors on the ship, she may never open whatever of them.
How To Repair Stealth Armor Tale Of Two Wastelands,
Source: https://fallout.fandom.com/wiki/Mothership_Zeta_bugs
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